Alistair Plugins: Equipment Extra Damage

Introduction

This plugin enables you to have equipment and states (despite the title only saying equipment. Just wanted to keep it shorter) that raise your damage by a fixed amount or by a formula. For example, I use an accessory called Fan of the Goddess which adds 50% ATK + 50% MAT to any damage the wearer deals to an enemy.

 

Place this below all of Yanfly’s Battle Scripts or it WON’T work.

Refer to the MV Plugin List here on my blog to see where to place this among my other plugins.


Usage

After installing the plugin, you may use this notetag in the noteboxes of Weapons, Armours, States and Enemies:


<extra_damage:x>

Will add x damage to your attacks. x can either be a fixed number or a formula. In the formula you can use a (the user), b (the target), s (switches) and v (variables). Remember that x can be negative as well, resulting in healing.

 

<extra_healing:x>

Will add x to your healing skills. x can either be a fixed number or a formula. In the formula you can use a (the user), b (the target), s (switches) and v (variables). Remember that you need a negative value for x or otherwise it will turn to damage!


Settings

abs

 

Damage Cap MAX: This is the biggest value that could possibly be added to the damage. Default: 9999

Damage Cap MIN: This is the smallest value that could possibly be added to the damage. Default: 0

Healing Cap MAX: This is the “biggest” value that could possibly be added to the healing. Default: -9999

Healing Cap MIN: This is the “smallest” value that could possibly be added to the healing. Default: 0


scr


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Alistair Plugins: Zombie/Vampiric State

Introduction

This Plugin will allow you to use notetags to create Zombie and Vampiric States. To quickly explain these two: Zombie will turn Healing into Damage (and the other way around if you desire) and Vampiric will allow every attack to drain HP/MP/TP.

In the Plugin Manager, be sure to place it BELOW all of Yanfly’s Battle Scripts or otherwise it may not work!


Usage

After installing the plugin, you may use several notetags in the Noteboxes of Weapons, Armours, States and Enemies:


<zv_zombie:x>

Replace x with either true or false. This will enable Zombie Capability


<zv_zombie_DMGtoHealing:x>

Replace x with either true or false. If you use this notetag you can bypass the default value you defined for the option if Damage should be converted to Healing when using the Zombie State.


<zv_vampiric_HPRate:x>

Replace x with any number. This will define the percentage of the damage that will be absorbed and added to HP.

Example: <zv_vampiric_HPRate:50>. This will drain 50% of the damage dealt to an enemy and add it to HP.


<zv_vampiric_MPRate:x>

Replace x with any number. This will define the percentage of the damage that will be absorbed and added to MP.

Example: <zv_vampiric_MPRate:20>. This will drain 20% of the damage dealt to an enemy and add it to MP.


<zv_vampiric_TPRate:x>

Replace x with any number. This will define the percentage of the damage that will be absorbed.

Example: <zv_vampiric_TPRate:33>. This will drain 33% of the damage dealt to an enemy as TP.


For further help please review the plugin’s help file!


Settings

psjZombie Damage to Healing: While a Zombie state will turn Healing into Damage, would you like the opposite to apply too? Default: false

Cap Vampiric: Enabling this will cap the percentage of damage that will be drained. Default: false

Cap Value: If you enabled capping, this value will be the maximum percentage of damage that can be drained. Default: 999


Unbenannt


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Alistair Plugins: Mana Shield

Introduction

This Plugin is a mere conversion of its RPG Maker VX Ace counterpart. I have taken some optional notetags out, but they will be added back in in a short time.

Mana Shields are pretty common these days since they allow squishy battlers like Mages or Priests to become somewhat tanky since they have so much Mana to use as a second HP bar.
This Plugin will allow Weapons, Armours and States to act as Mana Shields.

In the Plugin Manager, be sure to place it BELOW all of Yanfly’s Battle Scripts or otherwise it may not work!


Usage

After installing the plugin, you may use several notetags in the Noteboxes of Weapons, Armours and States:

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<ms_absorb:x>

Will reduce incoming damage by x%.
Example: <ms_absorb:20>. 100 Damage will be reduced by 20% => 80 Damage.

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<ms_reduce:x>

Will reduce incoming damage by x.

Example: <ms_reduce:30>. 160 Damage will be reduced by 30 => 130 Damage.

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<ms_split_x:y>

Will split incoming damage between HP and x (x being either MP or TP) by y%.

Example: <ms_split_MP:50>. 140 Damage will be split to 70 HP Damage and 70 MP Damage.

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<ms_replenish_x:y>

Will replenish x (x being either HP, MP or TP) by y% of the damage.

Example: <ms_replenish_TP:50>. 100 Damage will recover 50 TP.

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<ms_ignore:x>

Will ignore all incoming damage with a probability of x%.

Example: <ms_ignore:100>. Will certainly ignore any damage.

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<ms_dissolve_x:y>

Will delete the state with the Mana Shield property if the afflicted battler has y or less x (x being either HP, MP or TP)

Example: <ms_dissolve_MP:0>. Will remove the Mana Shield State if the battler has 0 MP (or less) left.

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<ms_TP_ratio:x>

1 TP will drain x Points of Damage. If there’s no Tag present, it will just revert to what’s set in the “Default TP Ratio” parameter.

Example: <ms_TP_ratio:5>. 1 TP will absorb 5 Points of Damage.

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<ms_MP_ratio:x>

1 MP will drain x Points of Damage. If there’s no Tag present, it will just  revert to what’s set in the “Default MP Ratio” parameter.

Example: <ms_MP_ratio:2>. 1 MP will absorb 2 Points of Damage.

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For further help please review the plugin’s help file!


Settings

pls

Allow Healing: If you go overboard with some notetag values, the Mana Shield may even end up healing the shielded battler. Allow this behaviour? Default Value: false

Cap Notetag Values: Some Mana Shield Properties can screw things up if they go beyond 100%. Settings this to true will cap those notetags at 100. Default Value: true

Show MP Popups: If this is false, there won’t be any MP Popups anymore (not even the default ones). Default Value: true

Default MP Ratio: The default HP Damage to MP Damage Ratio which will apply to all Shields unless you use notetags to change them. Default Value: 1

Default TP Ratio: The default HP Damage to TP Damage Ratio which will apply to all Shields unless you use notetags to change them. Default Value: 1


mspic


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