Here is the remake of my Cat Nip script. Cat Nip is an accessory in Final Fantasy X-2 that raises the wearer’s damage to a very high value when their HP reach a critical value. Alternatively the damage increase can be percental as well.
After installing the plugin, you may use this notetag in the noteboxes of Weapons, Armours, States and Enemies:
Once Cat Nip is active, each attack will deal x damage. Use a negative value for healing.
Example: <catnip:1000>. Each attack will deal 1000 damage once the battler’s HP reach a critical level.
Once Cat Nip is active, each attack will deal x% additional damage.
100 damage will deal +100% damage = 200 damage.
Alters the Critical HP level by x. Using +x will raise the level which triggers critical HP. Using -x will lower it. x will be added to the default value that’s defined in the plugin settings.
Example: <catnip_HP_critical:10> and default critical level = 0.25.
The final critical level would be 0.25 + (10 / 100) = 0.35 = 35% of HP.
Example: <catnip_HP_critical:-10> and default critical level = 0.25.
The final critical level would be 0.25 + (-10 / 100) = 0.15 = 15% of HP.
Use this notetag if you want to bypass the fixed addition and only want to
have the percental value added to the damage.
Cat Nip Damage: This is the default damage value that will be used when Cat Nip triggers. Default: 9999
Critical HP: HP will be considered critical once they reach this percentage of MaxHP. 1 = 100%; 0.5 = 50%; 0.1 = 10%; … Default: 0.25