[RPG Maker MZ] AP – Enemy Action Control

This plugin will allow you to control enemy actions with custom conditions and targeting options.

One of the problems with the default way enemies choose their actions, is that the developer can only assign a single (and rather limited) condition to an action. For example: There’s no way to have a “Poison” skill be used with a chance of 50% AND if the target is not already afflicted with poison. With this plugin you CAN have the enemy consider both of these conditions simultaneously and then choose an appropriate target for the skill!

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Quick Plugin Update

Hello!

I wanted to give you all a little update on what I’m currently working on:

  1. I’m currently converting my AP – Blocking plugin to MZ and hope to add some new features.
  2. The next new plugin will be similar to Yanfly’s Enemy AI plugin since there doesn’t seem to be an alternative out there thus far (Unless I have simply missed it?). It’s actually already finished and ready to be used but I first want to clean up the code a little bit, it looks like a war zone in there! It should be ready very soon, though.

That’s all for now,
Cheers!

[RPG Maker MZ] Alistair Plugins – Mana Shield

Here’s the remake of the Mana Shield plugin for RPG Maker MZ! Be sure to place it below other Battle plugins and VisuMZ plugins.

A Mana Shield can have many functions with this plugin. There’s a few different shield types to be used. Split is the best known: It will split damage between HP and either MP or TP. A shield with the Absorb or Reduce properties will negate some of the incoming damage, while a Replenishing type of shield will actually restore some of the damage taken as either HP, MP or TP! A shield with the Ignoring property has a chance to ignore incoming damage altogether! You can mix these types to your liking and thus create unique mana shields.

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Alistair Plugins: Trading Pack I

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First of all a big sorry for the inactivity! Here’s the plugin from Preview #5.

 

It allows you to set purchase and sale prices way more freely and dynamically than the default Maker. You can have “tags” on your items (e.g. “wooden”, “sword”, “potion”, …) to change prices for a whole category of items at once. Also there are notetags to change prices as well as plugin commands. You can easily reset made changes with plugin commands as well. Thus it’s easy to change prices on the fly.

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Plugin Updates 9

The Stat Distribution plugin got a compatibility update for the Ability Distribution plugin.

The Ability Distribution plugin finally has its own seperate Distribution points! You can choose if you want to keep sharing the points between both distribution plugins or if you want to use the new Ability distribution points instead OR if you want to use Yanfly’s Job Points!
You may now use evals with the function actor.abilitySetReqPoints which enables you to have scaling costs on abilities.

AP – Stat Distribution V1.07

AP – Ability Distribution V1.05a