[MZ] AP – Stat Distribution

Here’s the remake of my Stat Distribution plugin for RPG Maker MZ.

The layout has changed (for now, I’m still deliberating what I ultimately want it to look like) and there’s a few new notetags. You can use custom expressions for almost all of the notetag’s (for example the custom Growth and Point Requirements can be set dynamically).

Continue reading

Quick Update II

While I’m still trying to get all the updates and plugins finished up, I can drop a little preview for another plugin that’s in the works. This is NOT a finished plugin yet 🙂 There’s still a bunch of stuff that I want to change and that I have to implement etc.

You can define custom skill categories btw, they are not tied to your database skill types or anything like that. And you can add any skill you want into it. Here is an example of me naming a category some random expression:

I feel like in theory this would open up a lot of different ways to implement skill progression into a game, but we’ll see how it actually works out in the end. Still lots of testing needed for this plugin. You can expect it way after the stuff I announced in the last blog post. I’m really slow these days and I know I sound like a broken record but life is really, really busy these days. You’d think the pandemic would give me some time but it kind of does the opposite, it’s really weird.

Anyway, take care and have a nice weekend,

Alistair

Quick Update on Plugins

Hello,

a very quick update on what to expect on here soon. I’m still very busy until at least the end of next week, unfortunately:

  1. The Stat Distribution plugin has been ported over and is as good as ready for release. I have added a few little notetags to increase customization. I can’t upload it yet (minor work still needed) but I have attached a preview image of the current version.
  2. An update to my Enemy AI Control plugin that will enable the usage of the plugin with Auto-Battle Actors.
  3. A plugin that introduces a “Steal” mechanic to the game, it’s like 50% done right now. This one probably will take a little while longer than the other two, but will eventually be ready (hopefully)

Cheers,

Alistair

[RPG Maker MZ] AP – Enemy Action Control

This plugin will allow you to control enemy actions with custom conditions and targeting options.

One of the problems with the default way enemies choose their actions, is that the developer can only assign a single (and rather limited) condition to an action. For example: There’s no way to have a “Poison” skill be used with a chance of 50% AND if the target is not already afflicted with poison. With this plugin you CAN have the enemy consider both of these conditions simultaneously and then choose an appropriate target for the skill!

Continue reading