You’ve probably noticed that I haven’t been around too much lately. I won’t be here in July so I’ll try to get as many requests as I can done until the end of this month.
To answer a few questions that I have been getting lately:
Q1 : Why have you been so inactive lately?
A1 : I was very busy with marking the final exams of my students and a lot of family related stuff kept me from being active here. Sorry about that!
Q2 : Will you no longer publish plugins?
A2 : I will still publish plugins. The reason why I haven’t published one recently is that on the one hand I had no time to write one and on the other hand I haven’t had ideas. I’m working on two plugins right now though but I’m not sure if I will release them because apparently many people dislike plugins which require them to actually deal with the plugin and not getting a Plug & Play plugin.
Q3 : Have you forgotten about my Eval Collection request?
A3 : No, I have not. I know I have been very slow lately but I’m genuinely trying. Sorry about the delay ! If you feel like that it is very urgent I’d suggest posting your request in the RPG Maker Forums. I’m sure there will be people there who are able to help you out!
Arcane Larceny is a skill from Guild Wars. It will “steal” a random skill of the targeted enemy and add it to the user’s skill pool for a short duration. The enemy’s skill will go on cooldown for the duration.
Shuffle is a skill that will take all the states that are currently on the battle field and randomly assign them to each battle participant. There are two rules to Shuffle:
- A battler cannot be given the same state that was taken from them.
- The duration of the states will carry over.
Stored Fury is a skill that has both a passive and active component. Its passive effect will store 10% of damage dealt by the actor as “charges”. Using its active effect will enhance the hero’s next attack and will cause it to deal additional damage equal to the amount of charges when the skill was activated.
The Stat Distribution plugin got a compatibility update for the Ability Distribution plugin.
The Ability Distribution plugin finally has its own seperate Distribution points! You can choose if you want to keep sharing the points between both distribution plugins or if you want to use the new Ability distribution points instead OR if you want to use Yanfly’s Job Points!
You may now use evals with the function actor.abilitySetReqPoints which enables you to have scaling costs on abilities.
AP – Stat Distribution V1.07
AP – Ability Distribution V1.05a